Two Rex Makes #6 - Unnamed Time Travel Roll and Write v3.0!
Our game went through its third major redesign over the last 2 weeks. The last version was playtesting ok, but I had a new idea that meant scrapping a fairly large part of the game and creating a new prototype!
Two Rex Plays #6 - Harvest Dice
In this edition of Two Rex plays we’re discussing Harvest Dice, a roll & write designed by Danny Devine and published by Grey Fox Games. Roll different coloured dice to plant carrots, lettuce, and tomatoes in your vegetable plot, manipulate the price of these goods at market, and feed any surplus food to your pet pig to generate special effects.
Two Rex Plays #5 - Exploding Kittens
In this blog we’re discussing the card game Exploding Kittens, a 2015 Kickstarter mega-hit that raised almost $9m and has gone on to sell over 10 million copies. The base game has since inspired a number of expansions and special editions, a mobile game and even a Netflix animated series which is on the way next year. Essentially this is every independent board game designer’s fever dream of success, so we thought it was worthwhile reaching back a few years to see what made this one work so well.
Two Rex Makes #5 - Everything but the kitchen sink
I have since read that there is a tendency for new designers to throw a lot of different ideas into their early games through an abundance of creativity and a lack of experience! We certainly fit that bill! Our first draft had way too much going on…
Two Rex Plays #4 - Welcome To…
In this edition we’re discussing the original version of Welcome To… designed by Benoit Turpin and published by Blue Cocker Games. In this flip & write you’re transported back to 1950’s America to build the houses which will accommodate the baby boom from the golden age of capitalism.
Two Rex Makes # 4 - Version 001
The first thoughts to spill out on the page involved bouncing around three distinct ‘eras’ of time. My instinct was to choose popular periods used often in board games and time travel shows/movies:
Pre-Historic,
Roman,
Modern - 1980’s.
Three eras become three overlapping circular tracks on a shared board that players move around collecting resources to rebuild their time machine. The points where these tracks cross over represent a rip in space-time allowing the player to move into a different era.
Two Rex Plays #3 - Dinosaur Island: Rawr ‘N Write
In this blog we’re discussing Dinosaur Island: Rawr ‘N Write designed by Brian Lewis, David McGregor, Marissa Misura and published by Pandasaurus Games. Construct a dinosaur theme park, genetically engineer the main attractions, and hire a team of specialists to help keep things running smoothly.
Two Rex Makes #3 - 3 tips for prototyping in Tabletop Simulator
So how do two people develop a board game when they’re separated by hundreds of miles? The wonders of technology mean that there are several off the shelf software packages, and the one we were already familiar with was Tabletop Simulator by Berserk Games. For us, this was the perfect solution - the interface is built with the non-technical in mind, and it didn’t look like too much effort to polish a rough and ready prototype into something you would be happy to share with a wider community. Easy right? Not quite.
Two Rex Plays #2 - Whistle Mountain
Next up is Whistle Mountain by Bezier Games - build scaffolding above a raging river, attach machines to build your points engine, all the while navigating airships and saving workers from a watery fate.
Two Rex Makes #2 - It started with the theme
So what’s the idea? It started with the theme.
Time travel stories in fiction are something I’ve always enjoyed, watching Quantum Leap as a kid or Star Trek when they slingshot round the sun to save the whales or the brilliant back to the future trilogy (child of the 80’s if you haven’t guessed yet!).
Two Rex Plays #1 - Heroes of Tenefyr
Welcome to the first in a series of blog posts which provide an overview of the games that we’ve played and loved over the last few years. Rather than providing a traditional review, the idea is to focus on the aspects of the design or gameplay mechanics that we thought worked well and are doubtless rattling around our brains as we come up with our own effort…
Two Rex Makes #1 - I don’t know what I’m doing
Best to start as I mean to go on, I want to document the process of designing our first board game. And I want to be honest about it! I've played games in one form or another my whole life but settling down and having 2 little kids saw gaming take a back seat for almost a decade. As with many people the pandemic provided me time through enforced isolation, (after the kids were asleep!) stranded on the little island that is our house. That time re-connected me with board games and via the magic of zoom & the internet, I also re-connected with my oldest gaming buddy, my brother.
Hello World!
Hello World! Welcome to Two Rex Games, currently working on our first design which is still pretty early in development!
Follow along to see our game design journey…